![]() ![]() Fake Teeth: In the comics it is revealed Spy holds various miniature things in fake teeth in his mouth, such as a miniature passport, toiler paper, and steak dinner.Red-Tape Recorder: Reverses machines' building process, but saps slower and does no damage.Sappers: Disables and destroys machines by draining their health.Dead Ringer: If Spy takes damage while holding this, he will drop a fake corpse and turn invisible for up to 6.5 seconds while removing some status effects and gaining damage resistance, speed boost and an unflickered cloak for 3 seconds.Cloak meter drains 29% faster and recharges twice as fast when visible. Cloak meter cannot be recharged using ammo sources while invisible, but it can be recharged by standing still when invisible. Cloak and Dagger: Alternate invisibility watch.However, it takes time to uncloak and Spy's outline can still be visible if he bumps into an enemy, if he's wet, or on fire. The cloak meter is recharged by being visible and by using normal ammo sources. Invisibility Watch: Allows The Spy to turn invisible for up to 9 seconds before the cloak meter is drained.Disguise Kit: Allows The Spy to disguise as anyone, copying their appearance and voice (disguise drops whenever Spy attacks with his gun or knife).Also has a tiny knife inside his sleeve for emergency situations.If The Spy is set on fire while holding the Spy-cicle, the Spy-cicle will melt for 15 seconds and make Spy invincible to fire for 2 seconds. Spy-cicle: Backstabs turn victims into ice.Upon killing an enemy, recharges 30% of the cloak meter and gives Spy a short speed boost. Big Earner: Reduces The Spy's max health by 25 HP.Upon backstabbing, the Spy absorbs their HP, overhealing himself and adding resistance if his previous health was high enough. Conniver's Kunai: Reduces The Spy's max health by 65 HP.Enemies killed by it disappear without making any sound, and The Spy is instantly disguised as the victim. Your Eternal Reward/Wanga Prick: The Spy consumes a full cloak meter when disguising with his weapon.Sharp Dresser: A hidden knife similar to the ones used in Assassin's Creed.If it hits the enemy's back, it deals 6 times the enemy's health: guaranteeing a kill under normal conditions. Guaranteed critical shot for every backstab kill and building destroyed with a Sapper. ![]() +20% damage bonus when disguised (first shot that undisguises deals increased damage). Gives 40% longer cloak time and restores 15% charge to cloak on hit. Headshots only register in mid to close range. Deals critical hit on headshots, dealing 3 times the damage. Ambassador: 15% percent less damage, 20% slower firing speed than stock.Hobbies: Smoking, stabbing, shooting, snorting, spying, Sniper-trolling, sapping, snail-eating, Scout's mom.Location of origin: An indeterminate region of France.Scouts and Pyros are effective at 'Spy Checking' due to being able to quickly examine their allies and then quickly overpower the Spy: since the Spy lacks the bulk or firepower to fight fairly. Spies however need to maintain his stealth a clumsy Spy will be easy to detect. ![]() His iconic Knife can also instantly kill distracted, slow or stationary targets (primarily Medic, Heavy, and Sniper) and can devastate Engineers by Sapping their Sentry. The Spy is an expert of infiltration able to use disguises and invisibility to sneak around his enemies. The infiltrator of the team, The Spy is an expert at his job and has many tools for tricking and deceiving his opponents before stabbing them in the back.
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